![]() An opponent taking 4 damage to deny you a crucial card is an easy price to pay with these doubled life totals. ![]() The card draw is slow and far from guaranteed, In fact, don't expect any card you really want to be put in your hand. It may even be a good inclusion in a Modern list, like Naya CoCo, who knows.īut in Commander, a 3/2 body is more a liability than anything else, since you have multiple opponents with 40 life each. Its triggered ability provides reach, either getting you more gas to close out the game or just burn the opponent out. I can see this guy doing serious work in Standard, where the 3/2 body with evasion is an actual threat to your opponent with 20 life. More card draw options are always welcome in Red, but I don't think Sin Prodder is a good one for Commander. Expect to see a Budget Commander on him which will include Harness the Storm in the 99. This guy runs many variations of this janky type of lockdown, and it's awesome. It's sweet jank, and yes, this lockdown has a unique home ready to take it: Mishra, Artificer Prodigy. Then you resolve Storm's trigger, which looks for a spell you cast with the same name in your graveyard, and a-ha! That's the spell you just had countered! You cast the spell! Resolve Gargoyle's trigger first, letting your spell be countered. Let's say you cast a sorcery spell with Nullstone Gargoyle and Harness the Storm on the table. With proper stacking, Harness the Storm gives you a way out. These cards are an absolute nightmare for everyone. There are some cards that counter spells unless you jump through hoops: Nullstone Gargoyle and Planar Chaos are examples. Harness the StormĬommander is a singleton format, so this card is useless, right? Not exactly! In a vacuum, Harness the Storm does absolutely nothing for us, but when paired with certain cards it can serve as the perfect compliment to some delightfully evil lockdown cards. He will pair wonderfully with Olivia, Mobilized for War, letting you discard Vampires with Olivia and still play them due to madness, negating the drawback completely. Falkenrath Gorgerįalkenrath Gorger is a big player in the new madness style of Tribal Vampires. Now all we need are additional ways to keep the Werewolves flipped, like a second Immerwolf. Getting your Werewolves to flip asap is exactly what the deck wants to do. Geier Reach Bandit, however, is a great effect and is an incredibly potent addition to the deck. Now that's what I'm talking about! Some of the Werewolf cards in this review get a pass because there's a limited pool to work with to make Tribal Werewolves, so my standards are lower when evaluating them. ![]() Adding trample to your creatures is a nice boost. This is a sweet inclusion in Tribal Werewolves. In a Madness deck that can consistently cast it for its madness cost, it becomes an instant speed, cheaper Rolling Thunder that can snipe a problem creature or two. In a regular deck, Avacyn's Judgment is an overpriced Forked Bolt and is in no way playable in Commander. Be sure to check out Part 1 if you haven't already! Red Avacyn's Judgment We're back with Part 2 of our Shadows over Innistrad Commander Review.
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