There could be any number of changes to the way Avowed works from the way that Pillars worked given that the game is set in the Living Lands, that already means that different factions and political issues could be a source of strife for the game. Among the many different types of godlike, moon, fire, earth, avian, and death godlike have all been represented in the games. This results in often aberrant head shapes and mystical powers that few other possess godlike are often either revered or reviled depending on their type, with few in-betweens. There are orlans, which function a little bit like gnomes or halflings, but have their own history of enduring prejudice and poor treatment at the hands of other kith nonetheless, they are quick and sharp-minded as a race.įinally, the most conspicuous of the races are the godlike: they can be descended from any of the above races, but their appearances and abilities are modified by a connection to one of the gods of Eora. However, some of Eora's races are much more distinct: first, there are the amaua, the largest of the kith (a collective term for the humanoid races of Eora) known for their strength and affinity for water. Once again, some of the races that occupy Eora are pretty standard: namely, elves, humans, and dwarves. There's Old Vailia and the Vailian Republics, once the jewel of the southern seas of Eora the Deadfire Archipelago, setting of Pillars of Eternity 2: Deadfire, a chain of tropical volcanic islands mainly occupied by amaua Rauatai, a land rich with resources but constantly being squabbled over and the White That Wends, a southern polar region at the bottom of the world mainly home to pale elves and boreal dwarves. Other lands on Eora include Aedyr, an empire mostly comprised of humans and elves and located right on Eora's equator the Dyrwood, a former colony of Aedyr and the main setting of Pillars of Eternity, also a hotspot of animancy and the Ixamitl Plains, north of the Dyrwood, a place of open savannas occupied by humans and orlans. ![]() The racial makeup of the Living Lands is fairly diverse compared to others (which is a good sign for those hoping Avowed's character creator offers the same amount of race choices as Pillars), though not everybody lives in harmony. ![]() The Living Lands are set on a northern frontier island, said to be a place of unpredictable weather, fantastic beasts, with a landscape riddled by oddities never before seen by mortal eyes. We know already that Avowed takes place mostly in the Living Lands, which neither Pillars of Eternity nor Pillars of Eternity 2: Deadfire ever explored beyond mentioning it here and there. ![]() RELATED: Avowed vs Elder Scrolls 6: Which Game Will Be Better? The General Setting LandsĮora uses pretty conventional fantasy world standards, with a few defining traits that make it unique.
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